Want a free 1-40 leveling guide to enhance gameplay go to http://www.ultimatewowguide.com/
Step's.
Step 1.Go here and scroll down just abit.
Step 2.Next you should see something that say's Get dugi's V3 free
Step 3.Enter in your Email Example 1234@Whatyourwith.com
Step 4.Next confirm your subscription then download your free guide
Enjoy
WowBrazer
Tuesday, December 22, 2009
Alliance Mining Route 125-175
Hello and today i will be giving you step's to level your mining to 175 from 125 Enjoy
Step's.
Step 1.Follow the route until you get 175 mining.
Step 2.Use your mount if you have one will make the process much easier.
Step 3.Send profits to a bank toon to make some profit's on the AH.
Step 4.Follow my next guide to get a higher level in mining.
Thanks for reading WowBrazer
Step's.
Step 1.Follow the route until you get 175 mining.
Step 2.Use your mount if you have one will make the process much easier.
Step 3.Send profits to a bank toon to make some profit's on the AH.
Step 4.Follow my next guide to get a higher level in mining.
Thanks for reading WowBrazer
Horde Mining Route 126-175
Hey ther guy's today i will be showing you all how to get your mining to 175 from 126 Enjoy
Step's.
Step 1.Follow the route and go in cave's till you hit 175.
Step 2. Use your mount if you have one will make process easier and you will level mining much faster.
Step 3.Send your making's to a bank toon and make some profit on the AH.
Step 4.Follow my next guide to get a higher level in mining
Thanks for reading WowBrazer
Step's.
Step 1.Follow the route and go in cave's till you hit 175.
Step 2. Use your mount if you have one will make process easier and you will level mining much faster.
Step 3.Send your making's to a bank toon and make some profit on the AH.
Step 4.Follow my next guide to get a higher level in mining
Thanks for reading WowBrazer
Alliance Mining Route 66-125
Hello here is a easy alliance Mining route to get to 125 mining from 66 Enjoy
Step's.
Step 1.Have a mount if high enough
Step 2. Follow this route around till you get 65 mining.
Step 3. Send all your making's to a bank toon if you have one then sell on the ah in and then make a little bit of profit.
Step 4.Follow my other guide's to get higher level mining
Step's.
Step 1.Have a mount if high enough
Step 2. Follow this route around till you get 65 mining.
Step 3. Send all your making's to a bank toon if you have one then sell on the ah in and then make a little bit of profit.
Step 4.Follow my other guide's to get higher level mining
Alliance/Horde Mining Route 66-125
Hey there guy's here is a route to get from 66 to 125.
Step's.
Step 1.Have a mount if high enough
Step 2. Follow this route around till you get 125 mining.
Step 3. sell all your making's on the ah in org and then make a little bit of profit.Or send to a bank toon then sell.
Step 4.Follow my other guide's to get higher level mining
Step's.
Step 1.Have a mount if high enough
Step 2. Follow this route around till you get 125 mining.
Step 3. sell all your making's on the ah in org and then make a little bit of profit.Or send to a bank toon then sell.
Step 4.Follow my other guide's to get higher level mining
Alliance World of Warcraft Mining 1-65
Hey there guy's today i will be showing you a a mining route i have found and used a fair bit enjoy
Step's.
Step 1.Have a mount if high enough
Step 2. Follow this route around till you get 65 mining.
Step 3. sell all your making's on the ah in StormWind and then make a little bit of profit.
Step 4.Follow my other guide's to get higher level mining
Thanks for reading WowBrazer
Step's.
Step 1.Have a mount if high enough
Step 2. Follow this route around till you get 65 mining.
Step 3. sell all your making's on the ah in StormWind and then make a little bit of profit.
Step 4.Follow my other guide's to get higher level mining
Thanks for reading WowBrazer
Horde World Of Warcraft Mining Route 1-65
Hey there and today i am going to present a mining route that i have found and used a fair bit now for all my characters
Step's.
Step 1.Have a mount if high enough
Step 2. Follow this route around till you get 65 mining.
Step 3. sell all your making's on the ah in undercity and then make a little bit of profit.
Step 4.Follow my other guide's to get higher level mining

Step 1.Have a mount if high enough
Step 2. Follow this route around till you get 65 mining.
Step 3. sell all your making's on the ah in undercity and then make a little bit of profit.
Step 4.Follow my other guide's to get higher level mining
750-1000g Per Hour In Storm Peak's
Hey there guy's and today i will be showing you all where to make around about 750-1000g per hour in Northrend/Storm peaks
Step's.
Step 1. Go to where i have circled
Step 2. Kill mammoths and rhino's(skin after killing)
Step 3. [Chunk O" Mammoth] will cook into[Mega Mammoth Meal] 3-5g a piece Round about 40g for spice's (profit). 3 stack's of [Chilled Meat] Will Auction or cook to sell 15g a stack 45g
[Artic Fur] 180-220g

Step 1. Go to where i have circled
Step 2. Kill mammoths and rhino's(skin after killing)
Step 3. [Chunk O" Mammoth] will cook into[Mega Mammoth Meal] 3-5g a piece Round about 40g for spice's (profit). 3 stack's of [Chilled Meat] Will Auction or cook to sell 15g a stack 45g
[Artic Fur] 180-220g
210 Gold Per Hour 55+
Hey there and today i will be presenting a way to get 210g per hour 55 and above
Requirement's.
55+
300 skining
Step's.
Step 1.First you have to get to ice thistel hills
Step 4.Sell Your making each yeti drops about 7Silver and 30% rugged 70% leather.
Thanks For reading guy's WowBrazer
Requirement's.
55+
300 skining

Step 1.First you have to get to ice thistel hills
Step 2.Go to Where i have circled also can go in cave.
Step 3.Kill the Ice Thistle yeti's and ice thistle matriarch's.(Skin of course)Step 4.Sell Your making each yeti drops about 7Silver and 30% rugged 70% leather.
Thanks For reading guy's WowBrazer
Monday, December 21, 2009
How To Make 1500-2000 Gold On Most Server's
Hello guy's WowBrazer here and today im going to show you where to make 1500 or 2000 Gold depending on your server
Where To Get Is.
Where to Get it is wailing caverns All you have to do is kill the raptor's you should get it arfter a few run's and basically no one know's where to get them so on most servers you should get up to 1500g or more depending on your server. you can do alot of runs but after awhile you will reach the limit of doing the instance of killing the raptor's then running out and resetting then doing it again you may even get a few raptor's so that mean's double the gold.
Why Am I Giving This Away.
I am giving this away because i found someone that was nice enough to release it and now im show all of you that have not seen yet and people that are runing low on gold for training/mat's/Profession's/Mount's/Pets and much more..
Thanks for reading guy's
WowBrazer
Where To Get Is.
Where to Get it is wailing caverns All you have to do is kill the raptor's you should get it arfter a few run's and basically no one know's where to get them so on most servers you should get up to 1500g or more depending on your server. you can do alot of runs but after awhile you will reach the limit of doing the instance of killing the raptor's then running out and resetting then doing it again you may even get a few raptor's so that mean's double the gold.
Why Am I Giving This Away.
I am giving this away because i found someone that was nice enough to release it and now im show all of you that have not seen yet and people that are runing low on gold for training/mat's/Profession's/Mount's/Pets and much more..
Thanks for reading guy's
WowBrazer
What I Think About World Of Warcraft Patch 3.2.2
Hey there every one its WowBrazer here and today im going to be talking about WoW patch 3.2.2
What I Think.
Well what i think is that it is really great. I like the new Doungen Finder it is great and that nobody can really ninja the group that often. Other thing's i like about it is that with quest now they show where you can go to get the done Shows you on your map and is helpfull for new player's and you to get to 80.
What Do You Think.
What do all you guy's think please post a comment with your feelings about patch 3.2.2
Thanks for reading and posting any comment's guys
WowBrazer
What I Think.
Well what i think is that it is really great. I like the new Doungen Finder it is great and that nobody can really ninja the group that often. Other thing's i like about it is that with quest now they show where you can go to get the done Shows you on your map and is helpfull for new player's and you to get to 80.
What Do You Think.
What do all you guy's think please post a comment with your feelings about patch 3.2.2
Thanks for reading and posting any comment's guys
WowBrazer
Hey there guy's
Hey there guys sorry about everything not posting and not updating the site that often i have had alot going
on at the moment i have had no internet since my last post so now i am going to tell you a good world of warcraft leveling guide that i use..
Site.
http://www.zygorguides.com/
Zygor's Leveling Guide.
This is one of the best leveling guides out there i get level 30 in a day with it..
This is a really great guide to use..
What It Has.
Step By Step ways to do your quests. it is great for new wow player's and people that have played for years Great builds for leveling. It has two kinds Builds PvP leveling or just normal leveling Build it is great.
Rating.
For me i rate it 5/5 it is great easy and usefull.
Price.
50$
Thanks for reading Become a loyal wow buddie if you want to
Also will be making some video's on Youtube soon..
WowBrazer
on at the moment i have had no internet since my last post so now i am going to tell you a good world of warcraft leveling guide that i use..
Site.
http://www.zygorguides.com/
Zygor's Leveling Guide.
This is one of the best leveling guides out there i get level 30 in a day with it..
This is a really great guide to use..
What It Has.
Step By Step ways to do your quests. it is great for new wow player's and people that have played for years Great builds for leveling. It has two kinds Builds PvP leveling or just normal leveling Build it is great.
Rating.
For me i rate it 5/5 it is great easy and usefull.
Price.
50$
Thanks for reading Become a loyal wow buddie if you want to
Also will be making some video's on Youtube soon..
WowBrazer
Tuesday, October 6, 2009
Sorry i Havent Posted
Hey Guys WowBrazer here sorry i havnt posted in ages i have been sick and have done some damage to my hand so i wont be posting as much but i will try and getg some more posts up seem's i havnt posted in a while thanks for your patients...
Monday, September 14, 2009
Wow Gold Guide Review
Hello and Welcome To WowBrazer's Gold Guide Review
You Can Fin This At http://bobsjob.wowam.hop.clickbank.net/
Best Gold Guide's
Hello welcome To WowBrazer's Best Gold Guide
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Supply and Demand WoW Auction House Mastery © 2009 http://bobsjob.wowam.hop.clickbank.net/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The timeless principles of supply and demand command the Warcraft economy as it does in economies throughout the globe, no matter the size or scope. The application of the basic tenets of the principles espoused by economists for centuries will reverberate throughout the World of Warcraft as well, game or not. Not enough people are listening though, which is why it is essentialand advantageous that you do. With limited supplies of every product in the game, knowledge of supply is essential to game play and user interaction, and most importantly,gold making. When an item is in low supply, yet wanted by users throughout the game, the principles of the economy will increase the value of that itemgreatly. The more people that want the item, the greater the increase in the value of the item. Rare and discarded items such as cloth and motes will sell for extravagant prices at the Auction House. The buyers are willing to pay because the demand is high. demand is dependent upon the items most needed at any given time, and the products that are most sought after by the entire population. You should leverage supply & demand dynamics to your advantage and always be on the lookout for “shortages” in order to profit by selling items for a premium. One of the most profitable strategies one can apply when playing the Auction House is to stock up on many different items and regularly check the Auction House. When the items in stock have no competition (i.e. no one else is listing them) then you should sell them for a premium. This works especially well when dealing with “high demand” items like high level enchanting materials or other trade goods. The next time you visit the Auction House buy a few extra items, and save them for the future. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Questions/Answers on Buying Gold WoW Auction House Mastery © 2009 http://bobsjob.wowam.hop.clickbank.net/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Supply and Demand WoW Auction House Mastery © 2009 http://bobsjob.wowam.hop.clickbank.net/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The timeless principles of supply and demand command the Warcraft economy as it does in economies throughout the globe, no matter the size or scope. The application of the basic tenets of the principles espoused by economists for centuries will reverberate throughout the World of Warcraft as well, game or not. Not enough people are listening though, which is why it is essentialand advantageous that you do. With limited supplies of every product in the game, knowledge of supply is essential to game play and user interaction, and most importantly,gold making. When an item is in low supply, yet wanted by users throughout the game, the principles of the economy will increase the value of that itemgreatly. The more people that want the item, the greater the increase in the value of the item. Rare and discarded items such as cloth and motes will sell for extravagant prices at the Auction House. The buyers are willing to pay because the demand is high. demand is dependent upon the items most needed at any given time, and the products that are most sought after by the entire population. You should leverage supply & demand dynamics to your advantage and always be on the lookout for “shortages” in order to profit by selling items for a premium. One of the most profitable strategies one can apply when playing the Auction House is to stock up on many different items and regularly check the Auction House. When the items in stock have no competition (i.e. no one else is listing them) then you should sell them for a premium. This works especially well when dealing with “high demand” items like high level enchanting materials or other trade goods. The next time you visit the Auction House buy a few extra items, and save them for the future. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Questions/Answers on Buying Gold WoW Auction House Mastery © 2009 http://bobsjob.wowam.hop.clickbank.net/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Follow Me
What Ill Be Presenting:
Hello this is WowBrazer and i would like to tell you all about my limited time only 100% free gold guide tip's i will tell you how to get 700g on most server's and the quest is repeatable just become a loyal wow buddie and you will get it as soon as i get 100 Loyal Wow Buddie's Following me Then Its all your.
Hello this is WowBrazer and i would like to tell you all about my limited time only 100% free gold guide tip's i will tell you how to get 700g on most server's and the quest is repeatable just become a loyal wow buddie and you will get it as soon as i get 100 Loyal Wow Buddie's Following me Then Its all your.
Druid Resto Build
Hello and welcome to WowBrazers Druid Resto Build Guide
What To Use Your Talent Points In:
Here Is a Sheet For a Great Resto Build
What To Use Your Talent Points In:
Here Is a Sheet For a Great Resto Build
Balance (12 points)
Genesis - Rank 5/5
Increases the damage and healing done by your periodic damage and healing effects by 5%.
Moonglow - Rank 3/3
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 9%.
Nature's Majesty - Rank 2/2
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 4%.
Nature's Grace - Rank 1/3
All spell criticals have a 33% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
Nature's Splendor - Rank 1/1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.
Feral Combat (0 points)
None
Restoration (59 points)
Improved Mark of the Wild - Rank 2/2
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%, and increases all of your total attributes by 2%.
Nature's Focus - Rank 3/3
Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 70%.
Subtlety - Rank 2/3
Reduces the threat generated by your restoration spells by 20% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 20%.
Natural Shapeshifter - Rank 3/3
Reduces the mana cost of all shapeshifting by 30%.
Intensity - Rank 3/3
Allows 50% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage.
Omen of Clarity - Rank 1/1
Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
Master Shapeshifter - Rank 2/2
Grants an effect which lasts while the Druid is within the respective shapeshift form.
Bear Form - Increases physical damage by 4%.
Cat Form - Increases critical strike chance by 4%.
Moonkin Form - Increases spell damage by 4%.
Tree of Life Form - Increases healing by 4%.
Tranquil Spirit - Rank 5/5
Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 10%.
Improved Rejuvenation - Rank 3/3
Increases the effect of your Rejuvenation spell by 15%.
Nature's Swiftness - Rank 1/1
When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.
Gift of Nature - Rank 5/5
Increases the effect of all healing spells by 10%.
Empowered Touch - Rank 2/2
Your Healing Touch spell gains an additional 40% and your Nourish spell gains an additional 20% of your bonus healing effects.
Nature's Bounty - Rank 5/5
Increases the critical effect chance of your Regrowth and Nourish spells by 25%.
Living Spirit - Rank 3/3
Increases your total Spirit by 15%.
Swiftmend - Rank 1/1
Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Empowered Rejuvenation - Rank 5/5
The bonus healing effects of your healing over time spells is increased by 20%.
Living Seed - Rank 3/3
When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 100% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
Tree of Life - Rank 1/1
Reduces the mana cost of your healing over time spells by 20% and grants the ability to shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 45 yards, and you can only cast Restoration spells in addition to Innervate, Barkskin, Nature's Grasp and Thorns spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Improved Tree of Life - Rank 3/3
Increases your armor contribution from items while in Tree of Life Form by 200%, and increases your healing spell power by 15% of your spirit while in Tree of Life Form.
Gift of the Earthmother - Rank 5/5
Reduces the base global cooldown of your Rejuvenation, Lifebloom and Wild Growth spells by 20%.
Wild Growth - Rank 1/1
Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Druid PvP Build
Hello and welcome to WowBrazer's Druid PvP Build Guide
What To Use Your Talent Point's In:
Here Is a sheet for a Druid PvP Build that i made and tested Works great
What To Use Your Talent Point's In:
Here Is a sheet for a Druid PvP Build that i made and tested Works great
Balance (0 points)
None
Feral Combat (60 points)
Ferocity - Rank 5/5
Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.
Feral Instinct - Rank 3/3
Increases the damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling.
Savage Fury - Rank 2/2
Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 20%.
Feral Swiftness - Rank 2/2
Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.
Survival Instincts - Rank 1/1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.
Sharpened Claws - Rank 3/3
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
Shredding Attacks - Rank 2/2
Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.
Predatory Strikes - Rank 3/3
Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level and 20% of any attack power on your equipped weapon.
Primal Fury - Rank 2/2
Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
Primal Precision - Rank 2/2
Increases your expertise by 10, and you are refunded 80% of the energy cost of a finishing move if it fails to land.
Brutal Impact - Rank 2/2
Increases the stun duration of your Bash and Pounce abilities by 1 sec and decreases the cooldown of Bash by 30 sec.
Feral Charge - Rank 1/1
Teaches Feral Charge (Bear) and Feral Charge (Cat).
Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.
Nurturing Instinct - Rank 2/2
Increases your healing spells by up to 70% of your Agility, and increases healing done to you by 20% while in Cat form.
Heart of the Wild - Rank 5/5
Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 10% and while in Cat Form your attack power is increased by 10%.
Survival of the Fittest - Rank 3/3
Increases all attributes by 6%, reduces the chance you'll be critically hit by melee attacks by 6%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 33%.
Leader of the Pack - Rank 1/1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.
Improved Leader of the Pack - Rank 2/2
Your Leader of the Pack ability also causes affected targets to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 8% of your maximum mana when you benefit from this heal.
Primal Tenacity - Rank 3/3
Reduces the duration of fear effects by 30%, reduces all damage taken while stunned by 30% while in Cat Form.
Protector of the Pack - Rank 3/3
Increases your attack power by 6% and reduces the damage you take by 12%, while in Bear or Dire Bear Form.
Infected Wounds - Rank 3/3
Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 25% and the attack speed by 10%. Stacks up to 2 times. Lasts 12 sec.
King of the Jungle - Rank 3/3
While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 15%, and your Tiger's Fury ability also instantly restores 60 energy. In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 60%.
Mangle - Rank 1/1
Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 12 sec. This ability can be used in Cat Form or Dire Bear Form.
Rend and Tear - Rank 5/5
Increases damage done by your Maul and Shred attacks on bleeding targets by 20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 25%.
Berserk - Rank 1/1
When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active.
Clears the effect of Fear and makes you immune to Fear for the duration.
Restoration (11 points)
Furor - Rank 5/5
Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 10%.
Naturalist - Rank 5/5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.
Omen of Clarity - Rank 1/1
Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
Druid Tank Build
Hello and welcome to WowBrazer's Druid Tank Build Guide
What To Use Your Talent Point's In:
Here is a sheet i have put together for a Awesome druid tank build
What To Use Your Talent Point's In:
Here is a sheet i have put together for a Awesome druid tank build
Balance (0 points)
None
Feral Combat (58 points)
Ferocity - Rank 5/5
Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.
Feral Instinct - Rank 3/3
Increases the damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling.
Savage Fury - Rank 2/2
Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 20%.
Thick Hide - Rank 3/3
Increases your Armor contribution from cloth and leather items by 10%.
Feral Swiftness - Rank 2/2
Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.
Survival Instincts - Rank 1/1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.
Sharpened Claws - Rank 3/3
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
Shredding Attacks - Rank 2/2
Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.
Predatory Strikes - Rank 3/3
Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level and 20% of any attack power on your equipped weapon.
Primal Fury - Rank 2/2
Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
Feral Charge - Rank 1/1
Teaches Feral Charge (Bear) and Feral Charge (Cat).
Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.
Natural Reaction - Rank 3/3
Increases your dodge while in Bear Form or Dire Bear Form by 6%, and you regenerate 3 rage every time you dodge while in Bear Form or Dire Bear Form.
Heart of the Wild - Rank 5/5
Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 10% and while in Cat Form your attack power is increased by 10%.
Survival of the Fittest - Rank 3/3
Increases all attributes by 6%, reduces the chance you'll be critically hit by melee attacks by 6%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 33%.
Leader of the Pack - Rank 1/1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.
Improved Leader of the Pack - Rank 2/2
Your Leader of the Pack ability also causes affected targets to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 8% of your maximum mana when you benefit from this heal.
Protector of the Pack - Rank 3/3
Increases your attack power by 6% and reduces the damage you take by 12%, while in Bear or Dire Bear Form.
Infected Wounds - Rank 3/3
Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 25% and the attack speed by 10%. Stacks up to 2 times. Lasts 12 sec.
Mangle - Rank 1/1
Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 12 sec. This ability can be used in Cat Form or Dire Bear Form.
Improved Mangle - Rank 3/3
Reduces the cooldown of your Mangle (Bear) ability by 1.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 6.
Rend and Tear - Rank 5/5
Increases damage done by your Maul and Shred attacks on bleeding targets by 20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 25%.
Primal Gore - Rank 1/1
Grants the periodic damage from your Lacerate and Rip abilities the ability to critically hit.
Berserk - Rank 1/1
When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active.
Clears the effect of Fear and makes you immune to Fear for the duration.
Restoration (13 points)
Improved Mark of the Wild - Rank 2/2
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%, and increases all of your total attributes by 2%.
Furor - Rank 5/5
Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 10%.
Naturalist - Rank 5/5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.
Omen of Clarity - Rank 1/1
Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
Druid Advanced Raiding Build
Hello and welcome to WowBrazer's Advanced Raiding Build Arfter You Have Geared Abit From my other Build
What To Use Your Talent Points In:
Here Is a Sheet i have put together for the next build from the first raiding build
What To Use Your Talent Points In:
Here Is a Sheet i have put together for the next build from the first raiding build
Balance (58 points)
Starlight Wrath - Rank 5/5
Reduces the cast time of your Wrath and Starfire spells by 0.5 sec.
Genesis - Rank 5/5
Increases the damage and healing done by your periodic damage and healing effects by 5%.
Nature's Majesty - Rank 2/2
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 4%.
Improved Moonfire - Rank 2/2
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Grace - Rank 3/3
All spell criticals have a 100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
Nature's Splendor - Rank 1/1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.
Nature's Reach - Rank 1/2
Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%, and reduces the threat generated by your Balance spells by 15%.
Vengeance - Rank 5/5
Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 100%.
Celestial Focus - Rank 3/3
Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 70% and increases your total spell haste by 3%.
Lunar Guidance - Rank 3/3
Increases your spell power by 12% of your total Intellect.
Insect Swarm - Rank 1/1
The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 1290 Nature damage over 12 sec.
Improved Insect Swarm - Rank 3/3
Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 3%, and increases the critical strike chance of your Starfire spell by 3% on targets afflicted by your Moonfire spell.
Moonfury - Rank 3/3
Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
Balance of Power - Rank 2/2
Increases your chance to hit with all spells and reduces the damage taken by all spells by 6%.
Moonkin Form - Rank 1/1
Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370% and all party and raid members within 45 yards have their spell critical chance increased by 5%. Single target spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Improved Moonkin Form - Rank 3/3
Your Moonkin Aura also causes affected targets to gain 3% haste and you to gain 30% of your spirit as additional spell damage.
Improved Faerie Fire - Rank 3/3
Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 3%, and increases the critical strike chance of your damage spells by 3% on targets afflicted by Faerie Fire.
Wrath of Cenarius - Rank 5/5
Your Starfire spell gains an additional 20% and your Wrath gains an additional 10% of your bonus damage effects.
Eclipse - Rank 3/3
When you critically hit with Starfire, you have a 100% chance of increasing damage done by Wrath by 30%. When you critically hit with Wrath, you have a 60% chance of increasing your critical strike chance with Starfire by 30%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
Force of Nature - Rank 1/1
Summons 3 treants to attack enemy targets for 30 sec.
Earth and Moon - Rank 3/3
Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 3%.
Feral Combat (0 points)
None
Restoration (13 points)
Improved Mark of the Wild - Rank 2/2
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%, and increases all of your total attributes by 2%.
Furor - Rank 5/5
Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 10%.
Natural Shapeshifter - Rank 3/3
Reduces the mana cost of all shapeshifting by 30%.
Omen of Clarity - Rank 1/1
Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
Master Shapeshifter - Rank 2/2
Grants an effect which lasts while the Druid is within the respective shapeshift form.
Bear Form - Increases physical damage by 4%.
Cat Form - Increases critical strike chance by 4%.
Moonkin Form - Increases spell damage by 4%.
Tree of Life Form - Increases healing by 4%.
Druid Raiding Build
Hello and welcome to WowBrazer's Druid Raiding build
I was on my druid and was Screwing around and got this awesome raiding build Works Great
What To Use Your Talent Points In:
Here is a sheet of what to use your talent points in
I was on my druid and was Screwing around and got this awesome raiding build Works Great
What To Use Your Talent Points In:
Here is a sheet of what to use your talent points in
Balance (55 points)
Starlight Wrath - Rank 5/5
Reduces the cast time of your Wrath and Starfire spells by 0.5 sec.
Moonglow - Rank 3/3
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 9%.
Nature's Majesty - Rank 2/2
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 4%.
Nature's Grace - Rank 3/3
All spell criticals have a 100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
Nature's Splendor - Rank 1/1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.
Nature's Reach - Rank 1/2
Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%, and reduces the threat generated by your Balance spells by 15%.
Vengeance - Rank 5/5
Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 100%.
Celestial Focus - Rank 3/3
Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 70% and increases your total spell haste by 3%.
Lunar Guidance - Rank 3/3
Increases your spell power by 12% of your total Intellect.
Insect Swarm - Rank 1/1
The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 1290 Nature damage over 12 sec.
Dreamstate - Rank 3/3
Regenerate mana equal to 10% of your Intellect every 5 sec, even while casting.
Moonfury - Rank 3/3
Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
Balance of Power - Rank 2/2
Increases your chance to hit with all spells and reduces the damage taken by all spells by 6%.
Moonkin Form - Rank 1/1
Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370% and all party and raid members within 45 yards have their spell critical chance increased by 5%. Single target spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Improved Moonkin Form - Rank 3/3
Your Moonkin Aura also causes affected targets to gain 3% haste and you to gain 30% of your spirit as additional spell damage.
Improved Faerie Fire - Rank 3/3
Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 3%, and increases the critical strike chance of your damage spells by 3% on targets afflicted by Faerie Fire.
Wrath of Cenarius - Rank 5/5
Your Starfire spell gains an additional 20% and your Wrath gains an additional 10% of your bonus damage effects.
Eclipse - Rank 3/3
When you critically hit with Starfire, you have a 100% chance of increasing damage done by Wrath by 30%. When you critically hit with Wrath, you have a 60% chance of increasing your critical strike chance with Starfire by 30%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
Force of Nature - Rank 1/1
Summons 3 treants to attack enemy targets for 30 sec.
Earth and Moon - Rank 3/3
Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 3%.
Starfall - Rank 1/1
You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 433 to 503 Arcane damage. Also causes 78 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Feral Combat (0 points)
None
Restoration (16 points)
Improved Mark of the Wild - Rank 2/2
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%, and increases all of your total attributes by 2%.
Furor - Rank 5/5
Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 10%.
Natural Shapeshifter - Rank 3/3
Reduces the mana cost of all shapeshifting by 30%.
Intensity - Rank 3/3
Allows 50% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage.
Omen of Clarity - Rank 1/1
Each of the Druid's damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
Master Shapeshifter - Rank 2/2
Grants an effect which lasts while the Druid is within the respective shapeshift form.
Bear Form - Increases physical damage by 4%.
Cat Form - Increases critical strike chance by 4%.
Moonkin Form - Increases spell damage by 4%.
Tree of Life Form - Increases healing by 4%.
Recommend Guide
Welcome to my Recommended guides
First Off:
First off we will start with the Hayden Hawke's Secret Gold Guide I would Say this is one of the best guide's out i love it it has helped me out lots in my game play and yeaheven though i have been playing for 4 years there was some stuff i did'nt know about in there..
http://6051ewtw7dv6dv3ii644-aond8.hop.clickbank.net/
Guide # 2:
Second of all i also Would Recommend Luke Brown's Secret Gold Guide this is awesome guide has helped me alot also because some day's i have less then 4 hour's to play and i want straight hard cash and this helped me achieve this in no less then 2 hour's i made alot of gold thanks Luke..
http://bobsjob.luke13.hop.clickbank.netGuide # 3:
Mayle's WoW Auction House Mastery This Guide is Great love t i have been using since it came out and im still using it now it is up to date and get you great amount's of gold.I have lot's of gold flowing in to my mail box daily and it's great..
http://b52ff8v82euycy9lvqj7cvekej.hop.clickbank.net/
http://b52ff8v82euycy9lvqj7cvekej.hop.clickbank.net/
That's all i have for today thanks for Reading
WowBrazer
Death Knight Unholy Dps Build
Hello and welcome to WowBrazer's DeathKnight Unholy Dps Build
What To Use Your Talent Points In:
Here Is a sheet of a Unholy Dps build i have put together
What To Use Your Talent Points In:
Here Is a sheet of a Unholy Dps build i have put together
Blood (0 points)
None
Frost (17 points)
Improved Icy Touch - Rank 3/3
Your Icy Touch does an additional 15% damage and your Frost Fever reduces melee and ranged attack speed by an additional 6%.
Runic Power Mastery - Rank 2/2
Increases your maximum Runic Power by 30.
Black Ice - Rank 5/5
Increases your Frost and Shadow damage by 10%.
Icy Talons - Rank 2/5
You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 8% for the next 20 sec.
Annihilation - Rank 3/3
Increases the critical strike chance of your melee special abilities by 3%. In addition, there is a 100% chance that your Obliterate will do its damage without consuming diseases.
Chill of the Grave - Rank 2/2
Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 5 additional runic power.
Unholy (54 points)
Vicious Strikes - Rank 2/2
Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
Virulence - Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
Epidemic - Rank 2/2
Increases the duration of Blood Plague and Frost Fever by 6 sec.
Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
Ravenous Dead - Rank 3/3
Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%
Necrosis - Rank 3/5
Your auto attacks deal an additional 12% Shadow damage.
Blood-Caked Blade - Rank 3/3
Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Night of the Dead - Rank 2/2
Reduces the cooldown on Raise Dead by 90 sec. and the cooldown on Army of the Dead by 10 min. Also reduces the damage your pet takes from area of effect attacks by 70%.
Unholy Blight - Rank 1/1
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 20% of the damage done by the Death Coil over 10 sec.
Impurity - Rank 5/5
Your spells receive an additional 20% benefit from your attack power.
Dirge - Rank 2/2
Your Death Strike, Obliterate, Plague Strike and Scourge Strike generate 5 additional runic power.
Reaping - Rank 3/3
Whenever you hit with Blood Strike or Pestilence there is a 100% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Master of Ghouls - Rank 1/1
Reduces the cooldown on Raise Dead by 60 sec., and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
Desolation - Rank 5/5
Your Blood Strikes cause you to deal 5% additional damage with all attacks for the next 20 sec.
Crypt Fever - Rank 3/3
Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 30%.
Bone Shield - Rank 1/1
The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains,takes 20% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 min.
Wandering Plague - Rank 3/3
When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 100% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
Ebon Plaguebringer - Rank 3/3
Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 13% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 3% at all times.
Rage of Rivendare - Rank 5/5
Your spells and abilities deal 10% more damage to targets infected with Blood Plague. Also increases your expertise by 5.
Summon Gargoyle - Rank 1/1
A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 sec.
Death Knight Off Dps Tank Build
Hello and Welcome To WowBrazer's Death Knight Off Dps Tank
What To Use Your Talent Points In:
Here is a sheet for a off Tank Dps Build that i put together
What To Use Your Talent Points In:
Here is a sheet for a off Tank Dps Build that i put together
Blood (45 points)
Blade Barrier - Rank 5/5
Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 5% for the next 10 sec.
Bladed Armor - Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.
Two-Handed Weapon Specialization - Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.
Rune Tap - Rank 1/1
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction - Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.
Death Rune Mastery - Rank 2/3
Whenever you hit with Death Strike or Obliterate there is a 66% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Improved Rune Tap - Rank 3/3
Increases the health provided by Rune Tap by 100% and lowers its cooldown by 30 sec.
Bloody Strikes - Rank 3/3
Increases the damage of Blood Strike by 15% and Heart Strike by 45%, and increases the damage of Blood Boil by 30%.
Veteran of the Third War - Rank 3/3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.
Bloody Vengeance - Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might - Rank 2/2
Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.
Hysteria - Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.
Improved Blood Presence - Rank 1/2
While in Frost Presence or Unholy Presence, you retain 2% healing from Blood Presence, and healing done to you is increased by 5% in Blood Presence.
Improved Death Strike - Rank 2/2
Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.
Sudden Doom - Rank 3/3
Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target.
Heart Strike - Rank 1/1
Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target.
Might of Mograine - Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.
Frost (5 points)
Toughness - Rank 5/5
Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
Unholy (21 points)
Anticipation - Rank 5/5
Increases your Dodge chance by 5%.
Epidemic - Rank 1/2
Increases the duration of Blood Plague and Frost Fever by 3 sec.
Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
Ravenous Dead - Rank 3/3
Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%
Necrosis - Rank 5/5
Your auto attacks deal an additional 20% Shadow damage.
Blood-Caked Blade - Rank 3/3
Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Unholy Blight - Rank 1/1
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 20% of the damage done by the Death Coil over 10 sec.
Death Knight Blood PvP Build
Welcome To WowBrazer's DeathKnight Blood PvP Build
What To Use Your Talents In:
This is a sheet for a very easy handling build which makes your DS the main attack and is more focused on survival
What To Use Your Talents In:
This is a sheet for a very easy handling build which makes your DS the main attack and is more focused on survival
Blood (44 points)
Subversion - Rank 1/3
Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.
Blade Barrier - Rank 5/5
Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 5% for the next 10 sec.
Bladed Armor - Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.
Scent of Blood - Rank 3/3
You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 runic power.
Two-Handed Weapon Specialization - Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.
Rune Tap - Rank 1/1
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction - Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.
Spell Deflection - Rank 3/3
You have a chance equal to your Parry chance of taking 45% less damage from a direct damage spell.
Veteran of the Third War - Rank 3/3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.
Bloody Vengeance - Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might - Rank 2/2
Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.
Bloodworms - Rank 2/3
Your weapon hits have a 6% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Hysteria - Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.
Improved Blood Presence - Rank 2/2
While in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
Improved Death Strike - Rank 2/2
Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.
Vampiric Blood - Rank 1/1
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 20 sec. After the effect expires, the health is lost.
Might of Mograine - Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.
Frost (0 points)
None
Unholy (27 points)
Vicious Strikes - Rank 2/2
Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
Virulence - Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
Epidemic - Rank 2/2
Increases the duration of Blood Plague and Frost Fever by 6 sec.
Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
Necrosis - Rank 5/5
Your auto attacks deal an additional 20% Shadow damage.
On a Pale Horse - Rank 2/2
You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 20%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects.
Blood-Caked Blade - Rank 3/3
Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Impurity - Rank 5/5
Your spells receive an additional 20% benefit from your attack power.
Reaping - Rank 2/3
Whenever you hit with Blood Strike or Pestilence there is a 66% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Sunday, September 13, 2009
Death Knight Raiding Build
Hello and welcome To WowBrazer's DeathKnight Raiding build
What To Use Your Talent Points In:
Here is a simple sheet i have put together So You now What To Use Your Taletn Points in
Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
Virulence - Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
Epidemic - Rank 2/2
Increases the duration of Blood Plague and Frost Fever by 6 sec.
Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
Necrosis - Rank 5/5
Your auto attacks deal an additional 20% Shadow damage.
Blood-Caked Blade - Rank 3/3
Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target
What To Use Your Talent Points In:
Here is a simple sheet i have put together So You now What To Use Your Taletn Points in
Blood (51 points)
Butchery - Rank 2/2
Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.
Subversion - Rank 3/3
Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.
Bladed Armor - Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.
Two-Handed Weapon Specialization - Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.
Rune Tap - Rank 1/1
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction - Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.
Death Rune Mastery - Rank 3/3
Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Bloody Strikes - Rank 3/3
Increases the damage of Blood Strike by 15% and Heart Strike by 45%, and increases the damage of Blood Boil by 30%.
Veteran of the Third War - Rank 3/3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.
Bloody Vengeance - Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might - Rank 2/2
Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.
Bloodworms - Rank 3/3
Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Hysteria - Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.
Improved Death Strike - Rank 2/2
Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.
Sudden Doom - Rank 3/3
Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target.
Heart Strike - Rank 1/1
Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target.
Might of Mograine - Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.
Blood Gorged - Rank 5/5
When you are above 75% health, you deal 10% more damage. In addition, your attacks ignore up to 10% of your opponent's armor at all times.
Dancing Rune Weapon - Rank 1/1
Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage.
Frost (2 points)
Runic Power Mastery - Rank 2/2
Increases your maximum Runic Power by 30.
Unholy (18 points)
Vicious Strikes - Rank 2/2Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
Virulence - Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
Epidemic - Rank 2/2
Increases the duration of Blood Plague and Frost Fever by 6 sec.
Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
Necrosis - Rank 5/5
Your auto attacks deal an additional 20% Shadow damage.
Blood-Caked Blade - Rank 3/3
Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target
Warlock PvP/Solo PvE Build
Hello and welcome to WowBrazers Warlock PvP/Solo PvE Build Enjoy
What To Spec In:
Here is a simple sheet of what to use your talent points in
What To Spec In:
Here is a simple sheet of what to use your talent points in
Affliction (63 points)
Improved Curse of Agony - Rank 2/2
Increases the damage done by your Curse of Agony by 10%.
Suppression - Rank 3/3
Increases your chance to hit with spells by 3%, and reduces the mana cost of your Affliction spells by 6%.
Improved Corruption - Rank 5/5
Increases the damage done by your Corruption by 10%, and increases the critical strike chance of your Seed of Corruption by 5%.
Improved Drain Soul - Rank 2/2
Returns 15% of your maximum mana if the target is killed by you while you drain its soul. In addition, your Affliction spells generate 10% less threat.
Soul Siphon - Rank 2/2
Increases the amount drained by your Drain Life and Drain Soul spells by an additional 6% for each of your Affliction effects on the target, up to a maximum of 18% additional effect.
Improved Fear - Rank 2/2
Causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 30% for 5 sec.
Fel Concentration - Rank 3/3
Reduces the pushback suffered from damaging attacks while casting Drain Life, Drain Mana, Drain Soul, Unstable Affliction, and Haunt spells by 70%.
Amplify Curse - Rank 1/1
Reduces the global cooldown of your Curses by 0.5 sec.
Grim Reach - Rank 2/2
Increases the range of your Affliction spells by 20%.
Nightfall - Rank 1/2
Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Empowered Corruption - Rank 3/3
Increases the damage of your Corruption spell by an amount equal to 36% of your spell power.
Shadow Embrace - Rank 5/5
Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all shadow periodic damage dealt to the target by you by 5%, and reduces all periodic healing done to the target by 15%. Lasts for 12 sec. Stacks up to 2 times.
Siphon Life - Rank 1/1
When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
Curse of Exhaustion - Rank 1/1
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Shadow Mastery - Rank 5/5
Increases the damage dealt or life drained by your Shadow spells by 15%.
Eradication - Rank 3/3
When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 20% for 10 sec.
Contagion - Rank 5/5
Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 5% and reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional 30%.
Dark Pact - Rank 1/1
Drains 1200 of your summoned demon's Mana, returning 100% to you.
Improved Howl of Terror - Rank 2/2
Reduces the casting time of your Howl of Terror spell by 1.5 sec.
Malediction - Rank 3/3
Increases your spell damage by 3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 9%.
Death's Embrace - Rank 3/3
Increases the amount drained by your Drain Life by 30% while your health is at or below 20% health, and increases the damage done by your Shadow spells by 12% when your target is at or below 35% health.
Unstable Affliction - Rank 1/1
Shadow energy slowly destroys the target, causing 1150 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 2070 damage to the dispeller and silence them for 5 sec.
Pandemic - Rank 1/1
Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage, and increases the critical strike damage bonus of your Haunt spell by 100%.
Everlasting Affliction - Rank 5/5
Your Corruption and Unstable Affliction spells gain an additional 5% of your bonus spell damage, and your Drain Life and Haunt spells have a 100% chance to reset the duration of your Corruption spell on the target.
Haunt - Rank 1/1
You send a ghostly soul into the target, dealing 645 to 753 Shadow damage and increasing all damage done by your Shadow damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.
Demonology (0 points)
None
Destruction (8 points)
Improved Shadow Bolt - Rank 5/5
Increases the damage done by your Shadow Bolt spell by 5%, and your Shadow Bolt has a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5%. Effect lasts 30 sec.
Molten Skin - Rank 3/3
Reduces all damage taken by 6%.
Glyphs
Glyph of Corruption (Major Glyph)
Your Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Glyph of Siphon Life (Major Glyph)
Increases the healing you receive from your Siphon Life talent by 25%.
Glyph of Fear (Major Glyph)
Increases the damage your Fear target can take before the Fear effect is removed by 20%.
Glyph of Drain Soul (Minor Glyph)
Your Drain Soul ability occasionally creates an additional soul shard.
Glyph of Curse of Exhaustion (Minor Glyph)
Increases the range of your Curse of Exhaustion spell by 5 yards.
Glyph of Unending Breath (Minor Glyph)
Increases the swim speed of targets affected by your Unending Breath spell by 20%.
Warlock Destruction PvP Build
Hello Welcome to WowBrazer's Warlock Destruction PvP Build Guide
What To Spec In:
Here is a simple sheet of what to use your talent points in
What To Spec In:
Here is a simple sheet of what to use your talent points in
Affliction (0 points)
None
Demonology (20 points)
Improved Healthstone - Rank 2/2
Increases the amount of Health restored by your Healthstone by 20%.
Demonic Embrace - Rank 3/3
Increases your total Stamina by 10%.
Fel Synergy - Rank 2/2
You have a 100% chance to heal your pet for 15% of the amount of spell damage done by you.
Fel Vitality - Rank 3/3
Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 15% and increases your maximum health and mana by 3%.
Improved Succubus - Rank 3/3
Reduces the cast time of your Succubus' Seduction by 66%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 30%.
Soul Link - Rank 1/1
When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. Lasts as long as the demon is active and controlled.
Fel Domination - Rank 1/1
Your next Imp, Voidwalker, Succubus, Felhunter or Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Demonic Aegis - Rank 3/3
Increases the effectiveness of your Demon Armor and Fel Armor spells by 30%.
Master Summoner - Rank 2/2
Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Fel Guard Summoning spells by 4 sec and the Mana cost by 40%.
Destruction (51 points)
Bane - Rank 5/5
Reduces the casting time of your Shadow Bolt. Chaos Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Aftermath - Rank 2/2
Increases the periodic damage done by your Immolate by 6%, and your Conflagrate has a 100% chance to daze the target for 5 sec.
Molten Skin - Rank 3/3
Reduces all damage taken by 6%.
Shadowburn - Rank 1/1
Instantly blasts the target for 775 to 865 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Ruin - Rank 5/5
Increases the critical strike damage bonus of your Destruction spells by 100%.
Intensity - Rank 2/2
Reduces the pushback suffered from damaging attacks while casting or channeling any Destruction spell by 70%.
Destructive Reach - Rank 2/2
Increases the range of your Destruction spells by 20% and reduces threat caused by Destruction spells by 10%.
Backlash - Rank 3/3
Increases your critical strike chance with spells by an additional 3% and gives you a 25% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.
Improved Immolate - Rank 3/3
Increases the damage done by your Immolate spell by 30%.
Devastation - Rank 1/1
Increases the critical strike chance of your Destruction spells by 5%.
Nether Protection - Rank 3/3
After being hit with a spell, you have a 30% chance to gain Nether Protection, reducing all damage by that spell school by 30% for 8 sec.
Emberstorm - Rank 5/5
Increases the damage done by your Fire spells by 15% and reduces the cast time of your Incinerate spell by 0.25 sec.
Conflagrate - Rank 1/1
Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 sec of your Immolate or 8 sec of your Shadowflame.
Shadow and Flame - Rank 5/5
Your Shadow Bolt, Shadowburn, Chaos Bolt and Incinerate spells gain an additional 20% of your bonus spell damage effects.
Backdraft - Rank 3/3
When you cast Conflagrate, the cast time and global cooldown of your next three Destruction spells is reduced by 30%. Lasts 15 sec.
Shadowfury - Rank 1/1
Shadowfury is unleashed, causing 968 to 1152 Shadow damage and stunning all enemies within 8 yds for 3 sec.
Fire and Brimstone - Rank 5/5
Increases the damage done by your Incinerate and Chaos Bolt spells to targets afflicted by your Immolate by 10%, and the critical strike chance of your Conflagrate spell is increased by 25%.
Chaos Bolt - Rank 1/1
Sends a bolt of chaotic fire at the enemy, dealing 1429 to 1813 Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.
Warlock Raiding Build
Hello and welcome to WowBrazer's Warlock raiding build and today i will be showing you what to spec in
What To Spec In:
Here is a simple sheet of what to use your talent points in
What To Spec In:
Here is a simple sheet of what to use your talent points in
Affliction (3 points)
Suppression - Rank 3/3
Increases your chance to hit with spells by 3%, and reduces the mana cost of your Affliction spells by 6%.
Demonology (53 points)
Demonic Embrace - Rank 3/3
Increases your total Stamina by 10%.
Fel Synergy - Rank 2/2
You have a 100% chance to heal your pet for 15% of the amount of spell damage done by you.
Improved Health Funnel - Rank 2/2
Increases the amount of Health transferred by your Health Funnel spell by 20% and reduces the initial health cost by 20%. In addition, your summoned Demon takes 30% less damage while under the effect of your Health Funnel.
Demonic Brutality - Rank 3/3
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%, and increases the attack power bonus on your Felguard's Demonic Frenzy effect by 3%.
Fel Vitality - Rank 3/3
Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 15% and increases your maximum health and mana by 3%.
Soul Link - Rank 1/1
When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. Lasts as long as the demon is active and controlled.
Demonic Aegis - Rank 3/3
Increases the effectiveness of your Demon Armor and Fel Armor spells by 30%.
Unholy Power - Rank 5/5
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 20%.
Mana Feed - Rank 1/1
When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains 100% of the mana you gain.
Master Conjuror - Rank 2/2
Increases the combat ratings gained from your conjured Firestone and Spellstone by 300%.
Master Demonologist - Rank 5/5
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your Fire damage by 5%, and increases the critical effect chance of your Fire spells by 5%.
Voidwalker - Reduces Physical damage taken by 10%.
Succubus - Increases your Shadow damage by 5%, and increases the critical effect chance of your Shadow spells by 5%.
Felhunter - Reduces all spell damage taken by 10%.
Felguard - Increases all damage done by 5%, and reduces all damage taken by 5%.
Demonic Resilience - Rank 1/3
Reduces the chance you'll be critically hit by melee and spells by 1% and reduces all damage your summoned demon takes by 5%.
Demonic Empowerment - Rank 1/1
Grants the Warlock's summoned demon Empowerment.
Imp - Increases the Imp's spell critical strike chance by 20% for 30 sec.
Voidwalker - Increases the Voidwalker's health by 20%, and its threat generated from spells and attacks by 20% for 20 sec.
Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
Felhunter - Dispels all magical effects from the Felhunter.
Felguard - Increases the Felguard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Felguard immune to them for 15 sec.
Demonic Knowledge - Rank 3/3
Increases your spell damage by an amount equal to 12% of the total of your active demon's Stamina plus Intellect.
Demonic Tactics - Rank 5/5
Increases melee and spell critical strike chance for you and your summoned demon by 10%.
Improved Demonic Tactics - Rank 3/3
Increases your summoned demon's critical strike chance equal to 30% of your critical strike chance.
Summon Felguard - Rank 1/1
Summons a Felguard under the command of the Warlock.
Nemesis - Rank 3/3
Reduces the cooldown of your Demonic Empowerment, Metamorphosis, and Fel Domination spells by 30%.
Demonic Pact - Rank 5/5
Your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by 10% of your Spell Damage for 12 sec. Does not work on Enslaved demons.
Metamorphosis - Rank 1/1
You transform into a Demon for 30 sec. This form increases your armor by 600%, damage by 20%, reduces the chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. You gain some unique demon abilities in addition to your normal abilities. 3 minute cooldown.
Destruction (15 points)
Improved Shadow Bolt - Rank 5/5
Increases the damage done by your Shadow Bolt spell by 5%, and your Shadow Bolt has a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5%. Effect lasts 30 sec.
Bane - Rank 5/5
Reduces the casting time of your Shadow Bolt. Chaos Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Ruin - Rank 5/5
Increases the critical strike damage bonus of your Destruction spells by 100%.
Glyphs
Glyph of Felguard (Major Glyph)
Increases the Felguard's total attack power by 20%.
Glyph of Life Tap (Major Glyph)
When you use Life Tap, you gain 20% of your Spirit as spell power for 40 sec.
Glyph of Metamorphosis (Major Glyph)
Increases the duration of your Metamorphosis by 6 sec.
Saturday, September 12, 2009
Warrior PvE Raiding Build
Welcome to my warrior PvE Raiding Build
What To Spec In:
This is a simple Warrior PvE Raiding Build Sheet
Enjoy
WowBrazer
What To Spec In:
This is a simple Warrior PvE Raiding Build Sheet
Arms (54 points)
Improved Heroic Strike - Rank 3/3
Reduces the cost of your Heroic Strike ability by 3 rage points.
Improved Rend - Rank 2/2
Increases the bleed damage done by your Rend ability by 20%.
Improved Charge - Rank 2/2
Increases the amount of rage generated by your Charge ability by 10.
Tactical Mastery - Rank 3/3
You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
Improved Overpower - Rank 2/2
Increases the critical strike chance of your Overpower ability by 50%.
Impale - Rank 2/2
Increases the critical strike damage bonus of your abilities by 20%.
Deep Wounds - Rank 3/3
Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.
Two-Handed Weapon Specialization - Rank 3/3
Increases the damage you deal with two-handed melee weapons by 6%.
Taste for Blood - Rank 3/3
Whenever your Rend ability causes damage, you have a 100% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec.
Sweeping Strikes - Rank 1/1
Your next 5 melee attacks strike an additional nearby opponent.
Mace Specialization - Rank 5/5
Your attacks with maces ignore up to 15% of your opponent's armor.
Trauma - Rank 2/2
Your melee critical strikes increase the effectiveness of Bleed effects on the target by 30% for 15 sec.
Mortal Strike - Rank 1/1
A vicious strike that deals weapon damage plus 380 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Strength of Arms - Rank 2/2
Increases your total Strength and Stamina by 4% and your Expertise by 4.
Improved Slam - Rank 2/2
Decreases the swing time of your Slam ability by 1 sec.
Juggernaut - Rank 1/1
Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
Improved Mortal Strike - Rank 3/3
Increases the damage caused by your Mortal Strike ability by 10% and reduces the cooldown by 1 sec.
Unrelenting Assault - Rank 2/2
Reduces the cooldown of your Overpower and Revenge abilities by 4 secs and increases the damage done by both abilities by 20%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 50% for 6 sec.
Sudden Death - Rank 3/3
Your melee hits have a 9% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 rage after using Execute.
Endless Rage - Rank 1/1
You generate 25% more rage from damage dealt.
Blood Frenzy - Rank 2/2
Increases your melee attack speed by 10%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 4%.
Wrecking Crew - Rank 5/5
Your melee critical hits Enrage you, increasing all damage caused by 10% for 12 sec. This effect does not stack with Enrage.
Bladestorm - Rank 1/1
Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Fury (17 points)
Armored to the Teeth - Rank 3/3
Increases your attack power by 3 for every 108 armor value you have.
Booming Voice - Rank 2/2
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.
Cruelty - Rank 5/5
Increases your chance to get a critical strike with melee weapons by 5%.
Unbridled Wrath - Rank 1/5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.
Commanding Presence - Rank 4/5
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 20%.
Improved Execute - Rank 2/2
Reduces the rage cost of your Execute ability by 5.
Enjoy
WowBrazer
Warrior PvP Arms Fury Build
What To Spec In:
Here is a simple sheet of what to spec in
Thanks for reading
Enjoy
WowBrazer
Here is a simple sheet of what to spec in
Arms (55 points)
Deflection - Rank 5/5
Increases your Parry chance by 5%.
Iron Will - Rank 3/3
Reduces the duration of all Stun and Charm effects used against you by 20%.
Tactical Mastery - Rank 3/3
You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
Improved Overpower - Rank 2/2
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management - Rank 1/1
Generates 1 rage per 3 seconds.
Impale - Rank 2/2
Increases the critical strike damage bonus of your abilities by 20%.
Deep Wounds - Rank 3/3
Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.
Two-Handed Weapon Specialization - Rank 3/3
Increases the damage you deal with two-handed melee weapons by 6%.
Poleaxe Specialization - Rank 5/5
Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 5%.
Sweeping Strikes - Rank 1/1
Your next 5 melee attacks strike an additional nearby opponent.
Weapon Mastery - Rank 2/2
Reduces the chance for your attacks to be dodged by 2% and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Trauma - Rank 2/2
Your melee critical strikes increase the effectiveness of Bleed effects on the target by 30% for 15 sec.
Second Wind - Rank 2/2
Whenever you are struck by a Stun or Immobilize effect you will generate 20 rage and 10% of your total health over 10 sec.
Mortal Strike - Rank 1/1
A vicious strike that deals weapon damage plus 380 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Strength of Arms - Rank 2/2
Increases your total Strength and Stamina by 4% and your Expertise by 4.
Juggernaut - Rank 1/1
Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
Improved Mortal Strike - Rank 3/3
Increases the damage caused by your Mortal Strike ability by 10% and reduces the cooldown by 1 sec.
Unrelenting Assault - Rank 2/2
Reduces the cooldown of your Overpower and Revenge abilities by 4 secs and increases the damage done by both abilities by 20%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 50% for 6 sec.
Sudden Death - Rank 3/3
Your melee hits have a 9% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 rage after using Execute.
Endless Rage - Rank 1/1
You generate 25% more rage from damage dealt.
Blood Frenzy - Rank 2/2
Increases your melee attack speed by 10%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 4%.
Wrecking Crew - Rank 5/5
Your melee critical hits Enrage you, increasing all damage caused by 10% for 12 sec. This effect does not stack with Enrage.
Bladestorm - Rank 1/1
Instantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Fury (16 points)
Armored to the Teeth - Rank 3/3
Increases your attack power by 3 for every 108 armor value you have.
Cruelty - Rank 5/5
Increases your chance to get a critical strike with melee weapons by 5%.
Unbridled Wrath - Rank 5/5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon. Effect occurs more often than Unbridled Wrath (Rank 4).
Blood Craze - Rank 3/3
Regenerates 6% of your total Health over 6 sec after being the victim of a critical strike.
Thanks for reading
Enjoy
WowBrazer
Warrior Fury PvP Spec
Welcome to WowBrazers Warrior Fury PvP Spec
What To Spec In:
Here is a sheet of what to spec in for a Fury PvP build
What To Spec In:
Here is a sheet of what to spec in for a Fury PvP build
Arms (20 points)
Deflection - Rank 5/5
Increases your Parry chance by 5%.
Improved Rend - Rank 2/2
Increases the bleed damage done by your Rend ability by 20%.
Tactical Mastery - Rank 3/3
You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).
Improved Overpower - Rank 2/2
Increases the critical strike chance of your Overpower ability by 50%.
Impale - Rank 2/2
Increases the critical strike damage bonus of your abilities by 20%.
Deep Wounds - Rank 3/3
Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec.
Taste for Blood - Rank 3/3
Whenever your Rend ability causes damage, you have a 100% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec.
Fury (51 points)
Armored to the Teeth - Rank 3/3
Increases your attack power by 3 for every 108 armor value you have.
Booming Voice - Rank 2/2
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.
Cruelty - Rank 5/5
Increases your chance to get a critical strike with melee weapons by 5%.
Piercing Howl - Rank 1/1
Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze - Rank 3/3
Regenerates 6% of your total Health over 6 sec after being the victim of a critical strike.
Commanding Presence - Rank 1/5
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.
Improved Execute - Rank 2/2
Reduces the rage cost of your Execute ability by 5.
Enrage - Rank 5/5
Gives you a 30% chance to receive a 10% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
Precision - Rank 2/3
Increases your chance to hit with melee weapons by 2%.
Death Wish - Rank 1/1
When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
Improved Intercept - Rank 2/2
Reduces the cooldown of your Intercept ability by 10 sec.
Improved Berserker Rage - Rank 2/2
The Berserker Rage ability will generate 20 rage when used.
Flurry - Rank 5/5
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Intensify Rage - Rank 3/3
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 33%.
Bloodthirst - Rank 1/1
Instantly attack the target causing [AP * 50 / 100] damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.
Furious Attacks - Rank 2/2
Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times. This occurs more often than Furious Attacks (Rank 1).
Heroic Fury - Rank 1/1
Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
Rampage - Rank 1/1
Your melee critical hits cause you to go on a rampage, increasing ranged and melee critical hit chance of all party and raid members within 45 yds by 5%. Lasts 10 sec.
Bloodsurge - Rank 3/3
Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 20% chance of making your next Slam instant for 5 sec.
Unending Fury - Rank 5/5
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%.
Titan's Grip - Rank 1/1
Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
Protection (0 points)
None
Glyphs
Glyph of Rending (Major Glyph)
Increases the duration of your Rend ability by 6 sec.
Glyph of Bloodthirst (Major Glyph)
Increases the healing you receive from your Bloodthirst ability by 100%.
Glyph of Overpower (Major Glyph)
Adds a 100% chance to enable your Overpower when your attacks are parried.
Glyph of Bloodrage (Minor Glyph)
Reduces the health cost of your Bloodrage ability by 100%.
Glyph of Battle (Minor Glyph)
Increases the duration of your Battle Shout ability by 2 min.
Glyph of Command (Minor Glyph)
Increases the duration of your Commanding Shout ability by 2 min.
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