What To Use Your Talents In:
This is a sheet for a very easy handling build which makes your DS the main attack and is more focused on survival
Blood (44 points)
Subversion - Rank 1/3
Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.
Blade Barrier - Rank 5/5
Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 5% for the next 10 sec.
Bladed Armor - Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.
Scent of Blood - Rank 3/3
You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 runic power.
Two-Handed Weapon Specialization - Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.
Rune Tap - Rank 1/1
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction - Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.
Spell Deflection - Rank 3/3
You have a chance equal to your Parry chance of taking 45% less damage from a direct damage spell.
Veteran of the Third War - Rank 3/3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.
Bloody Vengeance - Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might - Rank 2/2
Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.
Bloodworms - Rank 2/3
Your weapon hits have a 6% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Hysteria - Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.
Improved Blood Presence - Rank 2/2
While in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
Improved Death Strike - Rank 2/2
Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.
Vampiric Blood - Rank 1/1
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 20 sec. After the effect expires, the health is lost.
Might of Mograine - Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.
Frost (0 points)
None
Unholy (27 points)
Vicious Strikes - Rank 2/2
Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
Virulence - Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
Epidemic - Rank 2/2
Increases the duration of Blood Plague and Frost Fever by 6 sec.
Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
Necrosis - Rank 5/5
Your auto attacks deal an additional 20% Shadow damage.
On a Pale Horse - Rank 2/2
You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 20%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects.
Blood-Caked Blade - Rank 3/3
Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Impurity - Rank 5/5
Your spells receive an additional 20% benefit from your attack power.
Reaping - Rank 2/3
Whenever you hit with Blood Strike or Pestilence there is a 66% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
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