Monday, September 14, 2009

Death Knight Off Dps Tank Build

Hello and Welcome To WowBrazer's Death Knight Off Dps Tank

What To Use Your Talent Points In:
Here is a sheet for a off Tank Dps Build that i put together

Blood (45 points)

Blade Barrier - Rank 5/5
Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 5% for the next 10 sec.

Bladed Armor - Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.

Two-Handed Weapon Specialization - Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.

Rune Tap - Rank 1/1
Converts 1 Blood Rune into 10% of your maximum health.

Dark Conviction - Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.

Death Rune Mastery - Rank 2/3
Whenever you hit with Death Strike or Obliterate there is a 66% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.

Improved Rune Tap - Rank 3/3
Increases the health provided by Rune Tap by 100% and lowers its cooldown by 30 sec.

Bloody Strikes - Rank 3/3
Increases the damage of Blood Strike by 15% and Heart Strike by 45%, and increases the damage of Blood Boil by 30%.

Veteran of the Third War - Rank 3/3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.

Bloody Vengeance - Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Abomination's Might - Rank 2/2
Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.

Hysteria - Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.

Improved Blood Presence - Rank 1/2
While in Frost Presence or Unholy Presence, you retain 2% healing from Blood Presence, and healing done to you is increased by 5% in Blood Presence.

Improved Death Strike - Rank 2/2
Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.

Sudden Doom - Rank 3/3
Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target.

Heart Strike - Rank 1/1
Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target.

Might of Mograine - Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.

Frost (5 points)

Toughness - Rank 5/5
Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.

Unholy (21 points)

Anticipation - Rank 5/5
Increases your Dodge chance by 5%.

Epidemic - Rank 1/2
Increases the duration of Blood Plague and Frost Fever by 3 sec.

Morbidity - Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.

Ravenous Dead - Rank 3/3
Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%

Necrosis - Rank 5/5
Your auto attacks deal an additional 20% Shadow damage.

Blood-Caked Blade - Rank 3/3
Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.

Unholy Blight - Rank 1/1
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 20% of the damage done by the Death Coil over 10 sec.

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